The main Conference Hall was no disappointment either
with a huge amount to see. I spent a fair bit of time at the Maxon
booth promoting Cinema 4D, which I had used to make Pump-Action, by
pretending to be famous and forcing signed Pump-Action posters on
passersby.

This year's show was staffed by Paul Babb, Aaron Matthew,
Jason Goldsmith, Harald Egel, Donovan Keith, Chris Broeska, Frank
Cords and Jeff Carns and the Maxon stand recieved an enthusiastic
response by many who had come over to see if Cinema 4D really is as
good as all the current reviews make out - it is.

(Pirocluster coming from a familiar bin - 900k)
Third party developers were also showing their support
for Cinema as Piroclusters could be seen billowing smoke and flames
from a variety of objects, but one particular scene caught my eye.
Someone has been to the download page, I see. Hope they bought the
video.

(Doppleganger the myth caught on camera - 2.1 MB)
I also caught a glimpse of the amazing Doppleganger,
facial animation system being developed by Jason Goldsmith of Maxon,
being set up here by Chris Broeska who modelled the mouth shapes.

(Sony draws a crowd - 1.6 MB)
Sony's booth was a popular place as they ran a free
Life Drawing class. You even went away with a T-shirt.

(Everything is big at Siggraph- 2.1 MB)
The scale of the main floor followed through to the
main Presentation Hall. I guessed there were around 2000 chairs here,
but still some of the talks were standing room only.
The week was way too short to take it all in so I will
just have to go again next year.
